Blog

Short blog posts, journal entries, and random thoughts. Topics include a mix of personal and the world at large. 

Gas prices, batman!

Holy hell have gasoline prices shot up seemingly overnight. I filled up the M2 the weekend prior at $5.25 a gallon premium (thanks, California), and this past Friday it’s already changed to $5.75. At 10 gallons on a typical fill up, that’s a ~$5.00 increase for me. Not too terrible in the grand scheme of things, because I don’t commute. I get gas at most about every two weeks. But for those who do: this sudden increase has got to hurt.

As evident of the long lines at Costco - known for the cheapest petrol in town - of drivers queuing for gas. Delaying the rest of us from getting to our parkings spots and on with our shopping. Even if you’re entirely supportive of the Ukrainian fight against the Russian regime, you can equally hate the second-order effects at the same time.

Hey, it doesn’t cost gas money to drive virtually on Gran Turismo 7! The latest version of the famed racing game - celebrating its 25th anniversary - came out last week. And I won’t be getting it, at least for a while (super sad face). It’s just physically impossible for me to position my steering wheel controller setup in front of the TV (there’s a whole bed in the way). I don’t want to use the regular controller to play. Hopefully when PlayStation VR 2 comes out, GT7 will be a supported title.

At least reviews for the game are looking good. Seemingly a return to form of GT4, arguably the best title in the series, and the last Gran Turismo I played through seriously. It’s a true celebration of the automobile, at a time when electrification threatens the existence of our beloved internal-combustion engines. Disappointingly, my BMW M2 Competition is not featured in the game. Neither is my previous car, the 991-generation Porsche 911 GT3.

I guess I’ll just have to buy a Toyota GR86 to be able to play a virtual copy of my actual real-life car.

The most wonderful time of day.

The rise of racing games

With the coronavirus going on all around us, there’s obviously no professional sports happening at the moment. The main source of entertainment and escape for plenty of people, it’s rather cruel that there aren’t any sports to watch during this banishment to the confines of our homes. I get it: the reason we have to shelter in place is the same reason there aren’t any major league baseball games happening right now. It doesn’t diminish how much I am missing sports, and surely I’m one amongst many.

One discipline that seems to have embraced the situation quite well is that of motorsports. It’s uniquely able to adapt to the world of gaming, the simulation of which offers a convincing translation that it suffices to keep us entertained. Unlike a basketball video game where you don’t physically toss around a ball to play, a car in a racing game can be controlled with a wheel and pedal set-up, offering a decent enough facsimile that pro racers actually use them for training. The more extravagant setups can even offer some modicum of motion and g-force simulation, though those are prohibitively expensive for mere mortals like me who don’t have million-dollar contracts.

But I have been playing racing games with a wheel and pedal (shoutout to Logitech) since the days of Gran Turismo 4 in the early 2000s, and it’s deeply satisfying for me to see how much the “real-life” motorsport community have embraced driving simulators like a Gran Turismo or iRacing during this coronavirus episode. There’s still lots of racing happening on the weekends, just all in the virtual world. Honestly I’m quite thankful for it because it helps to break up the utter monotony of every day being exactly the same as the last.

Of course, I’m eager for real racing to return to real race tracks. There’s no replicating the sights and sounds of drivers man-handling actual cars through a corner, displaying acts of athleticism most of us can barely imagine. I’d also like to go outside and attend races, and indeed there’s no more intoxicating smell than the burning of petrol (sorry, Formula E).

In the meantime, I’m glad we have a pretty good substitute.

This is nuts!

Car modding isn't my thing

Perhaps it's simply me getting older, but modifying cars holds zero appeal to me. When I watch Youtube videos of car shows and see people drop many tens of thousands of dollars on top of an already expensive vehicle to personalize it (a set of quality wheels are nearly 5 grand these days), I feel glad to have never fell into that money trap as an adult.

My own car-related money trap is swapping perfectly good cars every three years - variety is indeed the spice of life. In hindsight I should have leased instead of paying full tax which is never recovered when I sell the cars. Taxation is theft, by the way. 

I used to love the thought of tuning cars. The early Gran Turismo games have me dreaming of mega horsepower turbo-kits and racing suspension systems. I absolutely tore into the my first car which the parents kindly purchased, and as my modest college part-time worker's budget allowed I incrementally swapped out the wheels, replaced suspension parts, redid the most of the braking system, put in LED tail-lamps, and various other bits. 

With the modifications the car became a distinct representation of my style, which other than chasing performance numbers is the primary reason why people are so wont to dump money into their vehicles It's why the showy, "Stance Nation" sector of the car culture is magnitudes more popular than true track-rats. A stock vehicle is the blank canvas and the tinkered result is personalized art.

So I completely get the appeal of car modding, because I've been there; but I stopped. Starting with the first car purchased with my own money the decision was made to not modify anything, partly because of the hefty car note and I'd be stretch super thin to afford parts, and secondly I rather put all money and energy towards driving

This is mirrored in how I play modern Gran Turismo games: I hardly ever venture to the tuning sections and simply drive the cars as they come from the factory. 

I said in a previous blog post awhile back that I was going to start modding again. Well, the Miata have been sold; mind has changed. I've decided that if I want to better a car, I'll just buy a better car.  

Billy Shakespeare wrote a bunch of sonnets. 

Billy Shakespeare wrote a bunch of sonnets. 

The first Gran Turismo game I won't buy

I've owned and played all previous 6 iterations of Gran Turismo, and I'm sorry to say I will not be purchasing the newly released Gran Turismo Sport anytime soon. After reading the reviews, I can't justify spending the proper $60 for a game with so little content and such draconian requirements in order to play. 

The core attraction of Gran Turismo for me is the sheer number of cars spanning all eras and the numerous tracks I can drive those cars on. I can still remember the seminal moment it was to drive the full Nurburgring Nordschleife in GT4. The car and track count in GT:S is, without mincing words, utterly atrocious. Discounting all the variations, there's only about 90 unique cars in the game, a system shock to those us used to 600+ car libraries. GT:S only has six real-world tracks, which is bizarrely embarrassing especially when the main focus of the game is e-sport online racing utilizing the FIA license.

How did Polyphony manage to partner with the FIA yet only produce six real-world locations? Where's Silverstone? Where's La Sarthe? Spa? 

The online racing component also brings with it an enormous negative externality: GT:S requires a constant Internet connection in order to play most parts of the game. I did not think ill of this until I found out that even non-racing portions of the game such as the amazingly beautiful photo-mode is locked behind the online authentication wall. If Polyphony ever decides to turn off its game servers (as it has for GT5), GT:S as constituted today would be no more than a drink coaster. 

GT:S would need to the following updates before I part with my money: massively increase the amount of cars and tracks, add more single-player campaign events/races, bring back dynamic time/weather (how they have regressed on this from GT6 is baffling), and get rid of the online connection requirement for parts of the game that obviously don't need it. 

GT: Sport photo mode

If there’s one party-piece of the forthcoming Gran Turismo Sport I’m most excited about, it’s definitely the photo mode. For sure I’m also massively looking forward to driving on the new tracks and sampling the new cars - reminds me I’ve got to purchase a new steering wheel device - but for a semi-serious photographic hobbyist like me, the 1,000 photo ‘Scapes’ available looks absolutely delicious. It combines the three things I love: photography, automobile, and travel, for the mere price of the game itself. 

I never got into the photo mode in previous iterations of GT due to the pathetic and appalling “camera” output of 1080p. For someone whose starter camera had 12 megapixels - commence snickering from older folks that started earlier than I on digital - the 2.1 megapixels of 1080p is insufficient. Not to say one wasn’t able to get incredible shots in GT5 or GT6 - there’s definitely some killer gems out there - but I guess I’m more of a stats-whore than I want to believe. 

GT Sport with the power of the PS4 should change things tremendously. There will not be enough hours in the day come October.